09 July 2020

A graduate of the Department of Architectural Design came up with a non-standard redevelopment project.

Already during their studies, students of the Department of Architectural Design are involved in the development of various urban projects. They choose the most relevant tasks as topics for their final qualification works.

Daria Grigorieva’s FQW: transformation of a boiler house

The buildings of abandoned factories and plants are not uncommon for St. Petersburg. Having lost their former function, they no longer seem to be needed by the city. However, urban experts believe that such objects can find a new life: to do this, you need to adapt them to modern demands. This approach proved to be effective: for example, the Sevkabel Port public space created on the premises of the Sevkabel plant has quickly become popular among St. Petersburg residents.

Darya Grigorieva chose the renewal of the former Red Banner factory on the Petrograd Side as the theme of her FQW. The alumna proposes to adapt this area to a gamedev studio of the PLANT complex (gamedev is an industry of computer games development). This choice is related to the history of the site: in the past, the factory was considered as an innovative production facility. "I wanted to logically continue this line and to create not another already familiar to many people creative space, the need for which is rather limited, but to find a new application for a historical industrial facility. IT technology is rapidly evolving, and in my opinion, the game-industry is one of the very promising areas," explains Daria.

The concept of a vibrant and functional space that can transform itself to meet the needs of users is inspired by images of the future from mass culture, while blending in seamlessly with the architecture of the past. The key elements of the interior are details that reflect computer technology: for example, a terrazzo with built-in cable channels and sockets for connecting equipment on the floor of a former boiler room repeats the drawing of the motherboard, and the lights and modules are reminiscent of the control keys for game consoles.

One of the main spaces of the project is the boiler room zone in the CHP building; depending on the wishes, it can be both recreational and working, and exhibition zones. According to the alumna, movable forms are one of the most important parts of the design, as they reflect the image of the future in the interior as accurately as possible.

"In her design concept, Darya managed to preserve the meaning and memory of the place, to create a space with design elements in a single style using creative technologies of the 21st century," said the scientific supervisor of the FQW, associate professor of the Department of Architectural Design Irina Shkolnikova..

“At the same time, an important aspect was to identify the needs of future users and their views of the environment. Shapes, functional zones and the color scheme were chosen for interiors and exteriors with the understanding of what may be relevant to a game-studio. Daria knows about gamers' requests firsthand: the girl participates in game-festivals and runs a thematic blog.

According to Denis Romanov, associate professor of the Department of Architectural Design, the second scientific supervisor of Daria, the design project stands out by its unique author's solution, which combines an integrated approach to the renovation of historical industrial areas with a thoughtful choice of environment, innovative technologies, functionality and colors.


Text: Alexandra Podolnikova

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